Saturday 16 August 2014

J-Space Mining 101

Introduction


Mining is a common activity in J-Space, and probably one of the best ways to make ISK.

If you want to mine efficiently, you have to know what the best rocks to go for are, here are currently some of the top rocks you will be aiming for during your stay in J-Space.

  • Protospar
  • Tengugen
  • Lokite
  • Legoxit

Unlinke in K-Space, these rocks do not hold minerals, due to the advance sleeper technology and nanotechnological microdust that inhabit J-Space, once successful mining of any one of these rocks, a variety of ready made modules spew instantly, which you can just loot and then be on your way. These modules can be sold at any of the tradehubs for a tidy profit.

Ships and Skills

To start your career as a wormhole miner you will need these following skills:-

  • Industry V
  • Science IV
  • Astrogeology III
  • Mining Barge I
  • Hull Upgrades IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Mechanics III
  • Jury Rigging III
  • Shield Rigging I
So that you can fit the only ship you will ever need for J-Space mining, the Procurer. This skill plan will take roughly two weeks with a new character.

[Procurer, CareBare]
Damage Control II
Reinforced Bulkheads II

Medium 'Canyon' Shield Extender
Medium 'Canyon' Shield Extender
Adaptive Invulnerability Field II
J5 Prototype Warp Disruptor I

Strip Miner I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

How to effectively mine in J-Space


To start with, you need to find your rocks. These are usually found either drifting randomly around J-Space, where they sometimes get caught up in the POS structures. It's good to use a cloaky frigate to track down these rocks, as they sometimes seem to have a mind of their own due to the nanotechnological  microdust I mentioned earlier, and be a little skittish. Once they have been found, you need to warp your Procurer into the system, and to an Ore Site Anomaly. I have no idea why they are called this to be honest, there is no worthwhile ore in these places, I have petitioned CCP to change the name, yet they are still to respond to my callings.

Here you find some regular K-Space asteroids, that apparently are used for something else in the game, I think something to do with PvP, though I do not delve in this aspect of the game. Eve is a PVE game in my view.

The thing about these Cosmic Ore Anomalies, is that they seem to attract the J-Space rocks, but only when a Procurer enters them. Once inside, target one of theses fake asteroids with your strip miner, and wait, usually for a maximum of 10 minutes. If no J-Space rocks appear, you can try at first, to drop a can full of some of the stuff from the rock (you don't need it anyways, its bulky and worthless), rename the can to the current EVE time, then say in local "www to the can, its in corp bookmarks".

Somehow, this attracts these Protospar and other rocks. Once they arrive, use your warp disrupter on them, which keeps them from drifting away.

You then need a little help from your friends, and call them on comms to help blow up the rock, as they are quite tough.

ISK per hour

zKillboard is a very valuable tool for analyzing your mining operations. If you look at two of the following mining missions we completed, we can work out our ISK per hour.



Here we have the modules dropped from two separate Protospar. The first one dropped 245m ISK, while the second one dropped 553m ISK, totaling 798m ISK. Each rock took about 10 minutes until they were warp disrupted on entering the system. There was also maybe 10 minutes each time to find them, both of them had drifted into a POS, so they were quite easy to find. This comes to a total of 800m for 40 minutes work, or roughly 1.2 billion ISK per hour.

Ending Comments

These rocks were found not by myself, but being part of an effective mining alliance. The Swift Angels alliance, with coalition with Sudden Buggery, have taught me in only a few months, effective mining in J-Space. We often even have Procurer fleets, as these seem to attract even more of these strangely misunderstood space rocks into our vicinity.

Wednesday 13 August 2014

Naglfar scramwebbed....warp to me.....oh wait its dead



Into our Static C3, through the C4 connection into, what I would presume to be another quiet system, only to have the D-Scan bitch-slap me in the face to find a Naglfar on scan, not at POS, no wrecks on around also....let me check that again, I could easily have the wrong overview settings on, nope It's out there.

I splutter something into comms like a pro, I've only been playing for about a year and a half, so my cap kill board is very limited, so I sometimes get a wee excited and pee myself a little, when there is a chance to see something big go boom. The fleet starts to organize themselves, after killing an Armageddon that was sitting outside the lowsec static from the C3. It hadn't put up much if any of a fight, which apparently there was a reason for, which I will get too later.

I warp off too a far planet to drop Combats out of d-scan range, send them 100AU out of system and click scan....no-one can see me coming....I warp back to the planet where the Cap was last seen, line up the probes on the planet with a 4 AU Scan,  NAGLFAR.................89%....feck. I narrow down the probes, scan and.......nothing...., I d-scan again, he's not at the POS and obviously in warp somewhere else.

I presume they were just refitting, and that they were back at another POS so end up warping back to the C4 entrance, as there was some other activity in the C3. I probably have blown it, I should have better scanning skills, then I would of hit it in one go.

Whilst D-Scanning on the warp back,I realize our friend Mr Nid is very close to where I was about to be landing, no, scratch that, he is on the hole at zero. Caps cannot jump into a C3, they can't fit in the hole, no matter how many drinks you give it, or how many times you plead "Just once darling, you might like it".

Mr Nagwas already aligning when I landed, I tried to lock him but he was already in warp. I give chase. He ends up warping back to the spot he was at before. Maybe he hasn't seen my probes or me de-cloak when I hit the hole next to him at zero, maybe he has no idea what he is doing? Lots of maybes, but I have recently donated a corpse to the everlasting fire, in Bob's name.

I relaunch probes, and they are sitting exactly where I left them. Scan. Bingo, along with a few other ships now, all haulers. I ask if the fleet is ready and If I should go for it, I get an all clear, I warp, uncloak just before landing. "NAG SCRAMWEBBED" I shout on comms, all the haulers in the Mr Nag'sentourage (Not a usual wormhole fleet composition) warp off in random directions. (I leave out the bit here where Trinkets Friend tells me to scram a hauler first as it takes ages for a Cap to get into warp, as I have extreme tunnel vision). 5 seconds later, after I have done 5000 damage to the Nid...



Eh? Did I do that? Why are there 2 Naglfar wrecks next to me, am I that good? Bob be praised it's a miracle!



It turns out it wasn't a miracle. Apparently there was a bit of corp sabotage going on, and some people had somehow got control of a corps assets and were robbing them blind, and as they can't get the caps out of the wormhole, they were just exploding them off at a mobile depot. The haulers were apparently carrying off billions in expensive modules from one of the other Nidhoggur they had already blown up.

My fleet lands, a little bit peeved that I got a solo dread kill (sort of). The guys who are sabotaging the corp, invite us into their comms, and ask us for backup to get their plunder out of the hole, and we can have the left overs. Sounds all a bit too good to be true, so they offer another Naglfar to Trinkets Friend which he takes. We hold our part of the deal out and get them to Highsec, then proceed to bring all our haulers in and haul out hundreds of m3 of gas, ore and a bunch of ships:- Bombers, Intercepters, one Hurricane and a few other bits and pieces.

The Armageddon that we blew up was meant as a distraction for us, as they had seen us in the C3, so they were trying to lure us away from the C4 while they were plundering everything. Which I guess worked as we could of easily had dropped the fleet on them while they were stripping the Nags.

All in all was a very unexpected evening for a vast amount of reasons.