Monday 1 September 2014

The Wormhole Hitchhiker's guide to Siggy, Corp Bookmarks, and sharing bookmarks with Alliance/Coalitions


Introduction

As your Wormhole Corporation/Alliance/Coalition grows, and the chains grow, it becomes vital to have bookmarks organised for everyone. If you get a good system in place, it will save time for everyone, make it easy for different Corporations to follow your chain, and will also make spotting new signatures a breeze.

Siggy - Basic Functions

Siggy (http://siggy.borkedlabs.com) is fucking awesome. If it wasn't for Siggy and programs like it, wormhole life would be a lot more of a pain in the ass. The problem is that people don't use it correctly, usually because they don't know how.

The Chain Map is pretty self explanatory, it creates a map as you scout out new systems. What it does not do is add the signatures automatically. All it does is creates links between systems.

If you scroll down below the map, or click the small '-' symbol in the top right to minimize it, you can find the current system selected (just click on any system in the chain map to make it the current system) details.



There is an abundance of features in just this little section. You can see the wormhole's effects, just by hovering your mouse over the 'System Effect' (as shown above). Below this are the current system's static wormholes. Yet again if you hover over this you get the Max Mass, Max Jumpable Mass and additional information for that static. If you have clicked on a K-Space system, the Hub Jumps will tell you how close you are to a market hub. Beware that this is direct to the hub, and may be via lowsec or null.

There are also three small icons up the top.


These Icons link to Dotlan, wormhol.es, and Eve Kill for the system, giving you a bunch of additional information.
Changing Wormhole information - (EOL, Mass and Frigate Holes)

Once you have jumped though a few wormholes, you can then tell siggy if the hole is mass reduced, End of Life, or is only for frigate sized ships. Just click on the link between two systems and a pop up window appears, where you can enter the information about each wormhole.

Corp Bookmark Folders

I would recommend having 3 different bookmarks solely for signatures.

  1. One folder for 'Road Map', which only contains wormholes.
  2. One folder for 'Home Base Signatures' which only contains your home hole PvE sites.
  3. One folder for 'Non Home Wormhole Sigs' which contains all other PvE sites.


The reasons are this, you are going to be deleting a lot of sigs from the Road Map and Non Home Wormhole sigs regularly, as as soon as a wormhole pops and is no longer in your chain, there is no longer any need for it.

Adding Signature ID's




Adding the Signature ID's is vital if you are scanning out a new system, or scanning out your statics. At a glance you can see if you have a new signature, or other corps can see where you have scanned out and which Sig is which wormhole.

This is done below the system information section (see above).

The first thing to do when entering a new system is delete any old sigs that might be there from the time you happened to roll into the wormhole on a previous day. To do this just click the red X on the right of each sig.

Then click on the lower half of your D-Scanner, and press CTRL-A to select all, followed by CTRL-C to copy them. Now in Siggy, click the 'Mass Sig Reader' and a Pop up box appears.



Then just CTRL-V into this box, and all the signatures for the system will be added to the list. They will be blank, yet at least they are added. This populates the list. Now it's time to scan. If you have a large system with a huge amount of sigs, you can now take a few people into the hole and all of you can scan and work on the list. If you all sort the list by the Sig name alphabetically (by clicking the word 'Sig' at the top of the table), one of you can scan from the end of the alphabet, one from the start, and one from the middle for example, so that you don't end up scanning the same sigs.

Editing Signature ID's and Bookmarking PvE Sites.

Now start scanning down the system. If you are just looking for wormholes, and are not too bothered about PvE sites, when you know the Sig is a PvE site, no need to scan the whole thing down (not recommended in your home or static systems), click the pencil to the left of the Sig ID, change the type to the type of PVE site (Data, Relic or Gas), and then click the tick. If you do want to scan out the PvE site to completion, you can then change the Name also to the name in the 'Type' field of the Probe Scanner (You may have to expand the Probe Scanner to see the Type Column).


Right click the 100% scan, and click save location. A popup pops up, make sure the correct folder is selected down the bottom in Corperation bookmarks, and then before the name add the sig ID, for instance, ' LXK Unsecured Perimeter Comms Relay'. You can then right click the sig in the Probe Scanner and click 'Ignore Result' for now. 

If you add the sig name to the start of the site name, it makes it even easier to see new sigs in system, or if one of the bookmarks is outdated. Just right click in space when you log on, even before siggy is open, and see if the bookmarks match.

e.g.

  • KGJ Minor Perimeter Resevoir
  • PKR Unsecured Frontier Digital Nexus
  • OKF Forgotten Frontier Conversion Module


If you have scanned out a wormhole, warp to it at 30km to avoid landing on it and de-cloaking. Right click on the wormhole either in space, or on the overview and click 'Show Info'. Reading here you can tell the mass and the life of the wormhole and where it leads (This isn't a blog about that information). Update on Siggy the same way as before, choose WH as type, then in the Name/Description box click the name of the WH. This description box will also tell you what type of wormhole it leads too, unless it is a k162, then you can only know by reading the show info. The description box is a good way to learn the wormholes, after you've done a few of one type, it starts to stick, O477 goes to a C3 from a C2, N766 leads to a C2 from a C4 etc.

Now you can bookmark the Wormhole.

Bookmarking Wormholes

There are a few different methods for naming wormholes in bookmarks. Since the Hyperion patch, I think it is a very good idea to start with the Sig ID, you then add the wormhole name and the wormhole it leads to, with an arrow in the middle, depending on if the wormhole is leading towards or away from your home wormhole.

e.g.
  • PKG k162 --> Unk (K162 leading away from the home wormhole to an Unknown system)
  • KGH B274 --> Jita       (B274 leading to Jita, would be nice)
  • GDT Home  <--  X877         (X877 leading back home)
  • SDN Static C2 <-- k162        (k162 leading to the Static C2 wormhole towards home)
If the arrow points to the left, you know that it leads home (<--), if the arrow points to the right, you know it leads further away from home (-->).

When you enter a new system, you don't necessarily know the sig ID before you warp around to check the system (D-Scan) before dropping probes. I name the wormhole its name without the signature (e.g. 'k162 <-- Home'), then if its safe to start probing, I can always go into the Neocom "People and Places", click the places tab, find the signature by listing the bookmarks by number of jumps (you current wormhole will always be the top) and the right clicking and select "Edit/View location". You can then just change the name and add the sig.

Sharing Bookmarks

Sharing bookmarks is a lot easier since the Hyperion patch, yet it still is not as straight forward as I would like. You can put a secure container in space, and have all corporation in the alliance/coalition bookmark it. Then, if you and your corp has added a lot to the Siggy chain map, you can dump the new bookmarks into the can for another corp to use.

First I create a folder in my personal bookmarks called, 'To Copy'. 

Second I drag all the bookmarks I want to copy from the Corperation Bookmarks to my 'To Copy' folder. Then I can drag the bookmarks to my cargo. You can't do this cloaked. You can then just drop these from your cargo into the Secure container in space for another corp to pick up. He then has to drag them to his personal bookmarks, and then from there drag them to his corporation bookmarks.

Ending Comments

If you feel like I have missed something or could improve on something, just let us know and I will update the guide. Obviously there are many ways to do it, as long as everyone does the same, and it's not all left down to one or two people in each cooperation, it makes it a lot easier for everyone.


Saturday 16 August 2014

J-Space Mining 101

Introduction


Mining is a common activity in J-Space, and probably one of the best ways to make ISK.

If you want to mine efficiently, you have to know what the best rocks to go for are, here are currently some of the top rocks you will be aiming for during your stay in J-Space.

  • Protospar
  • Tengugen
  • Lokite
  • Legoxit

Unlinke in K-Space, these rocks do not hold minerals, due to the advance sleeper technology and nanotechnological microdust that inhabit J-Space, once successful mining of any one of these rocks, a variety of ready made modules spew instantly, which you can just loot and then be on your way. These modules can be sold at any of the tradehubs for a tidy profit.

Ships and Skills

To start your career as a wormhole miner you will need these following skills:-

  • Industry V
  • Science IV
  • Astrogeology III
  • Mining Barge I
  • Hull Upgrades IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Mechanics III
  • Jury Rigging III
  • Shield Rigging I
So that you can fit the only ship you will ever need for J-Space mining, the Procurer. This skill plan will take roughly two weeks with a new character.

[Procurer, CareBare]
Damage Control II
Reinforced Bulkheads II

Medium 'Canyon' Shield Extender
Medium 'Canyon' Shield Extender
Adaptive Invulnerability Field II
J5 Prototype Warp Disruptor I

Strip Miner I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

How to effectively mine in J-Space


To start with, you need to find your rocks. These are usually found either drifting randomly around J-Space, where they sometimes get caught up in the POS structures. It's good to use a cloaky frigate to track down these rocks, as they sometimes seem to have a mind of their own due to the nanotechnological  microdust I mentioned earlier, and be a little skittish. Once they have been found, you need to warp your Procurer into the system, and to an Ore Site Anomaly. I have no idea why they are called this to be honest, there is no worthwhile ore in these places, I have petitioned CCP to change the name, yet they are still to respond to my callings.

Here you find some regular K-Space asteroids, that apparently are used for something else in the game, I think something to do with PvP, though I do not delve in this aspect of the game. Eve is a PVE game in my view.

The thing about these Cosmic Ore Anomalies, is that they seem to attract the J-Space rocks, but only when a Procurer enters them. Once inside, target one of theses fake asteroids with your strip miner, and wait, usually for a maximum of 10 minutes. If no J-Space rocks appear, you can try at first, to drop a can full of some of the stuff from the rock (you don't need it anyways, its bulky and worthless), rename the can to the current EVE time, then say in local "www to the can, its in corp bookmarks".

Somehow, this attracts these Protospar and other rocks. Once they arrive, use your warp disrupter on them, which keeps them from drifting away.

You then need a little help from your friends, and call them on comms to help blow up the rock, as they are quite tough.

ISK per hour

zKillboard is a very valuable tool for analyzing your mining operations. If you look at two of the following mining missions we completed, we can work out our ISK per hour.



Here we have the modules dropped from two separate Protospar. The first one dropped 245m ISK, while the second one dropped 553m ISK, totaling 798m ISK. Each rock took about 10 minutes until they were warp disrupted on entering the system. There was also maybe 10 minutes each time to find them, both of them had drifted into a POS, so they were quite easy to find. This comes to a total of 800m for 40 minutes work, or roughly 1.2 billion ISK per hour.

Ending Comments

These rocks were found not by myself, but being part of an effective mining alliance. The Swift Angels alliance, with coalition with Sudden Buggery, have taught me in only a few months, effective mining in J-Space. We often even have Procurer fleets, as these seem to attract even more of these strangely misunderstood space rocks into our vicinity.

Wednesday 13 August 2014

Naglfar scramwebbed....warp to me.....oh wait its dead



Into our Static C3, through the C4 connection into, what I would presume to be another quiet system, only to have the D-Scan bitch-slap me in the face to find a Naglfar on scan, not at POS, no wrecks on around also....let me check that again, I could easily have the wrong overview settings on, nope It's out there.

I splutter something into comms like a pro, I've only been playing for about a year and a half, so my cap kill board is very limited, so I sometimes get a wee excited and pee myself a little, when there is a chance to see something big go boom. The fleet starts to organize themselves, after killing an Armageddon that was sitting outside the lowsec static from the C3. It hadn't put up much if any of a fight, which apparently there was a reason for, which I will get too later.

I warp off too a far planet to drop Combats out of d-scan range, send them 100AU out of system and click scan....no-one can see me coming....I warp back to the planet where the Cap was last seen, line up the probes on the planet with a 4 AU Scan,  NAGLFAR.................89%....feck. I narrow down the probes, scan and.......nothing...., I d-scan again, he's not at the POS and obviously in warp somewhere else.

I presume they were just refitting, and that they were back at another POS so end up warping back to the C4 entrance, as there was some other activity in the C3. I probably have blown it, I should have better scanning skills, then I would of hit it in one go.

Whilst D-Scanning on the warp back,I realize our friend Mr Nid is very close to where I was about to be landing, no, scratch that, he is on the hole at zero. Caps cannot jump into a C3, they can't fit in the hole, no matter how many drinks you give it, or how many times you plead "Just once darling, you might like it".

Mr Nagwas already aligning when I landed, I tried to lock him but he was already in warp. I give chase. He ends up warping back to the spot he was at before. Maybe he hasn't seen my probes or me de-cloak when I hit the hole next to him at zero, maybe he has no idea what he is doing? Lots of maybes, but I have recently donated a corpse to the everlasting fire, in Bob's name.

I relaunch probes, and they are sitting exactly where I left them. Scan. Bingo, along with a few other ships now, all haulers. I ask if the fleet is ready and If I should go for it, I get an all clear, I warp, uncloak just before landing. "NAG SCRAMWEBBED" I shout on comms, all the haulers in the Mr Nag'sentourage (Not a usual wormhole fleet composition) warp off in random directions. (I leave out the bit here where Trinkets Friend tells me to scram a hauler first as it takes ages for a Cap to get into warp, as I have extreme tunnel vision). 5 seconds later, after I have done 5000 damage to the Nid...



Eh? Did I do that? Why are there 2 Naglfar wrecks next to me, am I that good? Bob be praised it's a miracle!



It turns out it wasn't a miracle. Apparently there was a bit of corp sabotage going on, and some people had somehow got control of a corps assets and were robbing them blind, and as they can't get the caps out of the wormhole, they were just exploding them off at a mobile depot. The haulers were apparently carrying off billions in expensive modules from one of the other Nidhoggur they had already blown up.

My fleet lands, a little bit peeved that I got a solo dread kill (sort of). The guys who are sabotaging the corp, invite us into their comms, and ask us for backup to get their plunder out of the hole, and we can have the left overs. Sounds all a bit too good to be true, so they offer another Naglfar to Trinkets Friend which he takes. We hold our part of the deal out and get them to Highsec, then proceed to bring all our haulers in and haul out hundreds of m3 of gas, ore and a bunch of ships:- Bombers, Intercepters, one Hurricane and a few other bits and pieces.

The Armageddon that we blew up was meant as a distraction for us, as they had seen us in the C3, so they were trying to lure us away from the C4 while they were plundering everything. Which I guess worked as we could of easily had dropped the fleet on them while they were stripping the Nags.

All in all was a very unexpected evening for a vast amount of reasons.